Smokin' Guns & Q3 mapping

Joe Kari's mapping tutorial and tips for "Smokin' Guns", a game based on Q3 engine.

Sunday, March 14, 2010

Tree tutorial part 2

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Advanced tricks to get better effect This tutorial is the second part of this one . I was not very proud of the result of the first tree I ...
Wednesday, March 3, 2010

Misfit Model 3D and Q3-based game + a simple tree tutorial

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Here we will see how to : use Misfit Model 3D export MD3 for any Q3-based game make a simple tree Please note that I'm using Misfit Mode...
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Friday, January 23, 2009

Using far-clipping part 3

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List of all clipping form In all the following example, " a " and " b " are arbitrary integer. The first integer " ...
Wednesday, January 21, 2009

Using far-clipping part 2: with grass

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What is wrong with the sphere clipping form Let's say you have made a whole terrain with a lot of func_static, each func_static consists...
Tuesday, January 20, 2009

Using far-clipping, part 1

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Why using far-clipping Far-clipping is commonly used in every game that take place outdoor. Most of time, grass geometry are clipped (meanin...
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